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Showing posts with label post production. Show all posts
Showing posts with label post production. Show all posts

6.01.2008

Quiet On Set

Wired.com is featuring an article about the ever-increasing level of man-made noise pollution, and its impact on the biosphere. Snip:

Krause has a word for the pristine acoustics of nature: biophony. It's what the world sounds like in the absence of humans. But in 40 percent of the locations where Krause has recorded over the past 40 years, human-generated noise has infiltrated the wilderness. "It's getting harder and harder to find places that aren't contaminated," he says.

From a filmmaking standpoint, it's becoming nearly impossible to find an area completely devoid of background noise. For Car Trouble 2: Them's the Brakes, the first project I ever did audio post for, the director and I drove four hours in every direction over two days to try to get some clean background tracks (or atmos, for those of you across the pond) and came up empty handed. Ultimately, we ended up looping nearly every line, and creating the remaining sounds from scratch using library tracks, recorded years ago when you actually stood a chance at getting a clear recording.

Please to enjoy (bear in mind, that in addition to being my first post outing, that it was also mixed in Final Cut Pro 3, a blunt tool for audio):




Link to Wired article.

5.08.2008

I. Ron Butterfly

For those of you who feel a bit iron deficient...{crickets}

Sigh...These are the jokes, folks.

Anyways, be sure to drop by FILMSOUNDDAILY! and check out Mix Magazine's interview with Christopher Boyes about the fantastic mix on Iron Man. I've seen it twice already, and it rocked both times.

Link.

4.27.2008

Footnote

Whilst enjoying a sumptuous Sunday brunch here at the offices of sync.sound.cinema, I happened upon this great clip about the trials of foley work from the movie Modern Romance (via FILMSOUNDDAILY!). Please to enjoy:



(My favorite line: "We've got Heaven's Gate, the Short Version in here at 8.")

2.19.2008

We're Surrounded!

Soundtrack Pro has certainly come a long way in its short life, having added surround mixing capabilities in version 2 (though truth be told, while I like the program, it still has a ways to go). But once you've done your fancy 5.1, how do you get it out of the box? Kevin Mcauliffe over at Creative Mac takes us through it step by step. Snip:

I thought that for this article I would look at three very common ways to get your surround sound mix out to tape/DVD. One method for DVD, and two choices depending on your equipment setup for tape.


Link.

Also, be sure to check out Kevin's earlier article about surround mixing in STP.

2.07.2008

Foam Sweet Foam

Auralex Acoustics recently announced a green initiative, which includes a reformulation of its acoustic foam panels. Snip:

-36% less global warming emission

-Improved performance & durability
over conventional solvent foams

-Lessen dependency on fossil fuels
including foreign crude oil

All Studiofoam products now include soy components which reduce petroleum-based chemical usage by up to 60% ...

Auralex Studiofoam is manufactured without harmful Chlorofluorocarbons (CFC’s), which have been linked to the depletion of the ozone layer. In making the conversion over to the new Soy-based hybrid formula, these products now boast improved performance and durability over conventional petroleum-based foams.

The new Eco-Friendly Studiofoam is available in the same great color choices and cuts as the original with no increase in cost to either the dealer or consumer. The new offering meets or exceeds the requirements of the demanding professional in terms of both product quality and testing data (acoustical and flammability).


Link.

2.02.2008

Two Snaps Up In a Circle

From Post Magazine:

Soundsnap.com, the free online sound library and community, is now offering sounds from numerous respected sound designers, including Paul Virostek (Million Dollar Baby, Ali, Batman Begins) and Ric Viers, who has created SFX libraries for Apple, Adobe, Sonic Foundry and Hollywood Edge.


I've posted about Soundsnap before. Having recently used them for both an indie feature and handful of short films, I was already impressed with the quality of the tracks and the ease of use. With professionally recorded SFX now being added, Soundsnap should become an essential part of any sound mixer's tool kit, but especially with us indie filmmakers (remember the whole "free" part?).

Link to press release.

11.21.2007

The Rendering Times, They Are a-Changin'

Seems like a bit of change is in the air.

First up, Mike Curtis of hdforindies.com has a new additional blogging gig over at boxoffice.com. In a recent post, he waxes philosophic about the digital transition in the printing world, and how it portends to emerging trends in media post-production. Snip:

So I think that the the post house industry is heading the same way that service bureaus did in the nineties. To me, this means:

-as bread and butter tasks are stripped away because they can be done by the clients themselves due to falling costs and simplified technology, there will be a smaller revenue base available.

As software comes out that enables more to be done in-house, that will hasten this process. Statistically, virtually nobody can do serious color correction on their own outside of a post house right now. But look at how Photoshop has become an economy of its own. The same way their were Photoshop kids doing great work for $50/hr 10 years ago, there will be Apple Color whizzes doing quality stuff for $100/hr within a year or two I'll bet.

Video post houses will shrink and/or consolidate and/or go out of business - it'll be a tough time for them. But with fewer places where they can justify their existence, how can it be any other way?

The remaining post houses will have three areas to stay competitive in - knowledge, service, and high end capabilities.


Also, check out this press release from Avid, concerning a shift in their 2008 strategy. Snip:

Based on extensive market research, Avid plans to announce a series of customer-focused initiatives in 2008 – all of which will be designed to make it easier for customers, prospects and the media to interact with the company...The company also announced that it will not have an exhibition booth at the 2008 National Association of Broadcasters (NAB) Convention, but plans to be in Las Vegas next April to meet with customers.


So, no big booth at NAB, but a more customer-focused presence. Facing the onslaught of Apple's marketeers (really, the Apple booth I remember from NAB 2004 was almost like a Disney ride), it makes sense to spend that money elsewhere, but exactly where will be interesting to see, especially in light of this thread over at avid.com's boards:

A bunch of us were invited to a conference call with Graham Sharp (he's the V.P of the Video Division) this morning and he outlined Avid's strategy for the next year. I have to tell you that he talked big. Real big. He said that Avid had gone quiet for the last year in order to do one thing; get its collective act together. He said that they have spent time and effort to get their products back to the relative stability that the company once offered with Meridian.

Now that they are on the road to achieving THAT goal, Graham said that 2008 will be the year that they take the fight to the competition.


As well as this quote from Sharp himself, via creativecow.net:
"We found much better results by going directly to our customers,” he told us. “We took the money we would have spent on a tradeshow stand and visited many times more customers, with a much more personal experience."


So why am I yammering about video editing software in an audio blog? Two reasons: First, post is converging upon itself. Eventually, there will only be one post program, rather than separate applications for picture, sound, VFX, etc. You will ingest your raw material, open the post app, and select the picture cutting mode (or pane, or whatever). The app will only show you picture editing-related menu items and functionality.

Once you've gotten close to a picture lock, you switch to audio mode; video controls and filters switch to sound manipulation tools, and you go to work on your mix.

And so on, through VFX compositing, color grading, and finally compression/ media authoring, all different functions of the same app.

We're taking the first steps already, with tighter integration between applications in the three major post bundles from Apple, Adobe and Avid. Closer still is Sony's Vegas, which features 5.1 surround mixing and editing right in the main video timeline.

Which brings me to reason 2: The only reason any of us involved with production ever get out of bed and stumble onto set is to create raw material for post, full stop.

Films and documentaries and shorts and television are not made in the field, they are made in the edit suite. Production is merely one-albeit crucial (and expensive)-stage in the entire process, and not an end in itself.

Field production folks need to pay attention to these sea changes. Post is becoming more of an IT animal, which is already affecting the way that we shoot (witness edit-ready solid state media in the form of Panasonic's P2 cards, and the plethora of CF and hard-drive recorders for field audio). The same market forces that make computers a commodity will continue to influence post in both cost and accessibility.

And when a company like Avid, with its legacy of being a fore-runner in non-linear editing and being firmly entrenched in both broadcast and feature worlds says that it's got major changes in mind for the next year, we should all pay attention.

Link to Mike's post at boxoffice.com.
Link to Mike's post about Avid.
Link to Avid's press release.
Link to avid.com's forum.
Link to Studio Daily Blog's post.
Link to Creative Cow post.

10.08.2007

Ice Cream Social (only without the ice cream)

Jeff Wexler, who has done a movie or two, has created CinemaSound, the first (AFAIK) social networking site specifically for "those who do sound for image". Snip:


I read the article this morning in the L.A. Times about Marc Andreessen starting this social networking site called Ning. I have not been a fan of MySpace or Facepage or any of the others, but this Ning thing seems quite a bit classier. Since most of the world seems to be heading in this direction, where Internet based "communities" are replacing face-to-face interactions, I felt it was important to explore these things. I have been quite pleased with my Discussion Group and now I am going to give this a try as well.

- Jeff Wexler


I'm with him as far as other social sites are concerned. While getting a peek at another mixer's personality is one thing, I might treat their opinion as suspect if I find out that their "fav movie was totally Chairman of the Board, bra. I mean, Carrot Top: what can I say? Jeanius."

Link.

9.11.2007

A Stitch in Time (code)

Whew.

I'm enjoying unencumbered breathing again, now that the uncharacteristically hot, dry winds of the past two days have blown by Portland, and have taken all of their evil alien allergen spores with them.

Which brings me to something else frustrating but inescapable: time code. If you deal in any sort of motion imaging, you will encounter it sooner or later.

From wikipedia: time code is a sequence of numeric codes generated at regular intervals by a timing system [and is] used extensively for synchronization, and for logging material in recorded media.

One place to start is this tech newsletter from B & H Photo Video, found over at Self-Reliant Film. Snip:

Time code synchronization is still a big mystery for many audio and video professionals, and as today's Audio and Video technologies continue to integrate, having a basic understanding of time code has become more and more essential for both studio and field production.


Trust me, someday you will be up at 4 am banging your head against the wall of the post suite (or, if you only do field audio, having your head banged for you by the editor) because of a time code issue. The sooner you get it down, the better you will fare with the inevitable multi-car pile up of cascading sync errors.

Link to Self-Reliant post; direct link to newsletter.

If you really want to sink your teeth into it, try this primer, for sale over at SPARS.

7.01.2007

Free Guide to Audio Meters

Via ProSoundNews Online Daily: DK-Technologies Debuts Audio Metering Guide.

Snip:

Have you ever wondered why engineers measure audio levels? Or why they use the dB scale? Or what Leq and Dynamic Scales are?

Audio Levels and Readings offers engineers a basic insight into the world of audio levels and metering and covers many topics, from the basics such as what is an audio signal and how does one measure level, through to more complex issues such as Loudness, A-Weighting and how analog levels relate to digital scales.


Link to DK-Technologies website with download; direct link to PDF.

3.07.2007

Miclopedia

Back from the dead; or, in my case, the mixing suite. :)

While perusing the R.A.MP.S. boards the other day, I found a link to what appears to be the online catalog of mics.

Sponsored by Rycote, microphone-data.com is an exhaustive reference site for pretty much anything you'd want to know about professional microphones, including pictures.

Snip:

Microphone Data deals in facts, not opinions, with pictures, response curves and technical data from the manufacturers themselves for every currently listed microphone (and even a few that aren't).

To put the data into context you will also find a library of articles by some of the most eminent people within the audio industry that Rycote has commissioned specially.


Link to website.

2.11.2007

New Audio Post Forum

Hey there, campers.

The venerable gearslutz.com has recently added a forum specific to audio post. While there are other forums out there (most notably the Digidesign User Conference, or D.U.C.), they are mostly product-oriented, whereas this one is just about audio post in general.

In addition to her day job at Global Audio, Georgia Hilton, M.P.S.E., C.A.S., has posted quite a bit of good info over there about the history of audio post, as well as a guide to industry terminology, so be sure to check those out.

Link to gearslutz post forum.

(Note: don't be confused by the website's name. Anyone expecting to see scantily clad women draped in microphone cables will be sorely disappointed :)

12.22.2006

Post Toasties

Buenos, y'all.
Today's post will be about, well, post. The majority of the blog thus far has been about production audio, since there seems to be a dearth of coverage regarding that particular discipline in the media blogosphere (and, if you know of any that I don't, please let me know). But since production is all about the creation of raw material for final assembly later, it's wise to keep post in mind while on set.

Ben Balser over at eventdv.net has put together a quick primer for round-tripping audio from Apple's Final Cut Pro to Soundtrack Pro and back again, making a quick pit-stop for noise-reduction.

Snip:

There are two ways to use STP with FCP, and both use the Send To function built into all the Final Cut Studio applications. Once you go through the process and are back into Final Cut Pro, your new sound files and projects will already be in FCP and ready to use.


Link to tutorial, via dvguru.com.