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Showing posts with label film sound. Show all posts
Showing posts with label film sound. Show all posts

6.01.2008

Quiet On Set

Wired.com is featuring an article about the ever-increasing level of man-made noise pollution, and its impact on the biosphere. Snip:

Krause has a word for the pristine acoustics of nature: biophony. It's what the world sounds like in the absence of humans. But in 40 percent of the locations where Krause has recorded over the past 40 years, human-generated noise has infiltrated the wilderness. "It's getting harder and harder to find places that aren't contaminated," he says.

From a filmmaking standpoint, it's becoming nearly impossible to find an area completely devoid of background noise. For Car Trouble 2: Them's the Brakes, the first project I ever did audio post for, the director and I drove four hours in every direction over two days to try to get some clean background tracks (or atmos, for those of you across the pond) and came up empty handed. Ultimately, we ended up looping nearly every line, and creating the remaining sounds from scratch using library tracks, recorded years ago when you actually stood a chance at getting a clear recording.

Please to enjoy (bear in mind, that in addition to being my first post outing, that it was also mixed in Final Cut Pro 3, a blunt tool for audio):




Link to Wired article.

5.28.2008

I'm Your Density

Found this great clip demonstrating the differences between variable area and variable density optical film soundtracks. Please to enjoy:



Via Filmmaker Slog.

Pay Attention To the Man (or Woman) Behind the Curtain

Good morning, true believers.

Been busy, which is good. I recently mixed my first fishing show, which was far more enjoyable for me than actual fishing. In addition, our expert guides provided an amazing lunch of teriyaki salmon steaks with rice pilaf and a dessert (!) not too far removed from tiramisu, right there on the bank of Deschutes River.

So yeah, we roughed it...

Back to the ongoing world of sound: a little while back, Editors Guild Magazine ran a piece about dub-stage engineers, the un-sung MacGyvers of film sound post. Snip:

The dub stage engineer, which is the most prevalent engineering post at the major studios, handles all of the console set up on the stage before each final mix. They confer with the mixers, sound editors, recordists and others in the sound department to determine exactly what materials will be brought to the stage, how many consoles will be required, how many tracks will be brought in, and what sample rate and frame rates will be used.

They then set the board up to enable the re-recording mixers to input those tracks and work––hopefully glitch-free––to mix them out to their ultimate deliverables...

Engineers are needed not only on the dub stages, but in sound editorial and on the ADR, Foley and scoring stages as well. It’s all about client service, especially at the major studios. Put simply, a good engineer must be able to repair anything, day or night, and have the necessary intuition to know where the problem is likely to be located.


Link.

Thanks FilmSoundDaily!.

5.16.2008

LFOA @ DTS

DTS, purveyors of digital multi-channel surround sound for cinema and home theater, recently announced that it has "sold its Digital Cinema business to Beaufort California, Inc., a member of Beaufort International Group Plc. in England."

"We have now completed the sale of both the Digital Images and Digital Cinema businesses which allows us to focus entirely on building a high growth and highly profitable consumer business," commented Jon Kirchner, president and CEO of DTS, Inc.

I remember seeing a DTS-encoded film for the first time when I braved the opening weekend crowds for Jurassic Park back in '93. Although it wasn't the first digital sound format for cinema to the market (that dubious honor belongs to Kodak's CDS system, ill-fated due to its lack of analog backup in case of reader failure), it was one of the most personally memorable, mainly due to its flashy demo trailer that preceded each show:



DTS was unique among the three lossy-compressed digital audio cinema formats, in that it was double system, feeding the the audio bitstream out from a CD-ROM disc that slaved to timecode striped on the film print itself. Dolby Digital and SDDS both fully encoded the entirety of their tracks upon the increasingly limited real estate of the print. I remember from my days as a projectionist that the primary advantage to the other systems was the fact that they lived with the print; there were no discs to lose during shipping, which meant that if you got the film, you got the digital soundtrack. More than once we were forced to show a DTS-only encoded print in Dolby SR (optical analog), due to missing materials.

Shortly thereafter, DTS entered the home theater market on laserdisc, and quickly became flame-bait for every surround-sound snob out there with a 28.8 modem and a lot of spare time. Tediously long forum threads abounded with people extolling the "obvious" superiority of DTS over Dolby Digital, which then carried over into the DVD years as well.

What I personally found interesting about all of the hullabaloo is this quote from Gary Rydstrom, sound designer extraordinaire, when asked about his opinion on different codecs:

CT: Do you have any impressions of the types of quality you hear in the different types of the 5.1 theater compression systems, Dolby Digital, DTS, etc?

GR: They're pretty similar. You can hear subtle differences, but much more often you're hearing the differences in the theater's acoustics.

The acoustic space has much more of an effect. They do have some subtle differences between the subwoofer channels from one system to another, DTS treats it differently than the other systems. Not better, just different. If you're familiar with the source material, you can tell a little bit of difference, but they're all essentially the same (emphasis added).


Having been a projectionist and listened to the same films in both Dolby Digital and DTS in the same auditoriums, in addition to doing post sound mixing and transcoding to DD with my own material, I would have to agree. (Not that it will mean that much in the near future; with digital cinema offering uncompressed PCM tracks in the the theater and Blu-Ray having the capability of carrying lossless codecs, the viewer will be able to listen to the very same material that the filmmakers do themselves.)

DTS has more going on then just cinema sound. They are still firmly entrenched in the home video market with DVD and Blu-Ray, with professional encoding solutions for each. At the time of their introduction, the primary digital sound formats were created to overcome the bandwidth limitations of the carrier, i.e. the film print. Clever engineering was employed, and people were amazed at the resulting experience. Now that the carrier's bandwidth has been increased almost exponentially, there is less need for compression, and companies have to adapt. DTS has taken that step.

Link to press release, via Engadget HD, Audioholics, et al.

5.08.2008

I. Ron Butterfly

For those of you who feel a bit iron deficient...{crickets}

Sigh...These are the jokes, folks.

Anyways, be sure to drop by FILMSOUNDDAILY! and check out Mix Magazine's interview with Christopher Boyes about the fantastic mix on Iron Man. I've seen it twice already, and it rocked both times.

Link.

4.27.2008

Footnote

Whilst enjoying a sumptuous Sunday brunch here at the offices of sync.sound.cinema, I happened upon this great clip about the trials of foley work from the movie Modern Romance (via FILMSOUNDDAILY!). Please to enjoy:



(My favorite line: "We've got Heaven's Gate, the Short Version in here at 8.")

3.05.2008

Zaxcom-o-rama

Today is apparently Zaxcom day here at the offices of sync.sound.cinema (and by offices, I mean the beat-up easy chair I bought from Goodwill for seven bucks ten years ago).

The big Z just announced that they are now shipping their new 16-track recorder, the Deva 16. Snip:

The Deva 16 provides fault-tolerant, multi-disk recording with automatic file recovery to safeguard audio even in the event of an unexpected power failure. The system provides eight analog mic/line inputs with 48V phantom power, four additional analog line inputs, eight analog inputs, and eight digital direct outputs...

The unit records to three internal storage mediums or directly to an external FireWire drive without the use of additional computers...Audio pros can refer to the Deva Sound Report, a new feature that generates an Excel file of all metadata that was entered during production.




And yes, I checked: the unit will make you coffee in the morning.

Link, via postmagazine.com.

2.14.2008

Crimson And Clover(field)

I can now say, unequivocally and for the record, that having bronchitis sucks and blows.

It's day ten, and the antibiotics are just now kicking in. On a positive note, I have developed a new and lasting relationship with my couch, having not left it for the past week and a half (so if any of you feel compelled to make a Brian Wilson joke, now's the time).

But before I succumbed to the creeping crud, I did get to take in a screening of Cloverfield, the monster-attacks-city movie with a very effective P.O.V. perspective for its main narrative conceit. It may be common knowledge at this point that the movie was shot on a variety of high-def and digital cinema formats in order to facilitate the idea of a "civilian-shot" video, but the filmmakers also went so far as to record M/S stereo audio directly into the main camera.

Now, I've made my feelings on single-system audio well-known before. But I have to admit, I was thoroughly engrossed in this movie (barf-inducing whip-pans aside), and never felt like the production audio had been compromised in any way. It isn't appropriate for every project, and can often impede the flow on set, but in this instance, it was the way to go.

Link to High Definition Magazine article (there's , like, one sentence devoted to audio, but what can you do?).

12.14.2007

The Noise Has Already Been Broughten

Hey, kids.

Today's treat comes from DV Magazine, in the form of a brief overview entitled Bring the Noise — Simple Steps To Ensure Solid Sound Recording On Location. The author, Jay Holben, is a former cinematographer, but we'll overlook that, as he has the right idea. Snip:

General audiences will forgive poor images, but they will rarely forgive poor sound, especially if they can’t clearly hear what the subjects onscreen are saying. Obtaining good sound just takes time, consideration and a willingness to get it right—adding artistic talent to the mix can then make it great.


See? Even DP's can be taught. :)

Link, via dv.com.

11.14.2007

Field Sounds

In my second New Zealand-related post today, I'd like to introduce you to Field Sounds: A Portal for Film and TV Recording. Mixer Ande Schurr has amassed a considerable link list of tutorials and advice for novices and veterans alike. (Disclosure: I found out about it after he linked to my post about working with the Coast Guard).

Snip:



Q: What do I need to know?



Attitude for Beginners : Sit down last - Stand up first; Listen first - Talk last; Laugh at jokes - Don't tell them; Arrive First - Leave last; As a new person no one will need your education but they will appreciate a humble, WORKer. Don't dress to impress or distract (You get this or you don't...); Don't smoke near non-smokers or gear or food or at all if possible; Learn everyone's name (this is big); Be especially nice to support services, security etc - it will pay off when you need a favour or info in a hurry; "Please, Thank You, Excuse Me" - always; When your are bored out of your skull, don't read a book, talk on cell phone etc. (Learn to hide like the rest of us); When you are given boring /miserable tasks, just do it and come back for more; ALWAYS, ALWAYS ask for details if you don't understand a task; Don't rely on someone else to finish an assigned task - YOU will look stupid when they don't; If you are unsafe, you are fired. If you speed, you are fired. If you are drunk/stoned etc..... DO go for a beer if invited - DO NOT get drunk and try to out talk the old timers. Avoid set politics - let everyone slag people/departments while you remain neutral. When you move up the ladder, be especially nice to people below you.


This kind of aggregated information is invaluable to newer folks and those of us who live outside of the Major Markets (ie LA and NY), and thus can't necessarily network face-to-face with more established mixers. If you don't have the opportunity to apprentice under someone (as I did not), you end up learning a lot the hard way, unless you can benefit from resources like this, along with forums like jwsound.net and R.A.M.P.S., to name a couple.

Visit early and often, kids. If I'd known about this when I'd first started out, I'd have saved my self a small fortune in Tums.

Link.

Vibrating Air Molecules

Blog buddy Emon forwarded this to me:

The Music of Sound is an audio blog by Kiwi mixer Tim Prebble. Snip:

Tim Prebble is a film sound designer & supervising sound editor
based in Miramar, Wellington, New Zealand.

While most of his waking hours are spent working on film soundtracks
other interests include making ambient/alaetorical music, collecting
records, playing double bass, making electronic dub infused beats,
planting sunflowers & wishing he was on holiday in Japan.


Be sure to check out this post and his amazing field recordings captured with a $200 (!) recorder. The price may seem amateur, but the sound quality says otherwise. As he says in the post: "Trust your ears, only." Sage advice.

Link, via emonome.com.

11.13.2007

Audio Gangster

Filmsound Daily! has just posted an interview with William Sarokin, talking about his experience mixing production sound for American Gangster. Snip:


FSD: We all know that getting in early is important for any film craft. In sound, if you're lucky you get hired before location scouting commences. How often have you been involved in that process? Why doesn't this happen more often?

WS: I'm never hired before the location scouting begins. I usually have 4-5 days prep on most films while the location manager starts months before production begins. My prep consists of 2-3 days of tech scouting, a day for the production meeting and a day for the equipment load in so often the best I can do is damage control. Often the UPM will call me weeks in advance if there is a question about a location they want to use but are concerned about sound issues, but that is pretty rare.


And why is this so rare? I mean, yes, I know it's all about the budget, but it seems penny-wise and pound-foolish, since having your mixer on the location scout can save you time (ie money) up front by offering solutions to sound issues before you even get to set (I've ranted about this previously).

But I have to say, as a relative newbie, I feel a bit better hearing that even seasoned pro's still run into problems with things like limited wireless range and multi-camera scene coverage. This lets me know that I'm at least on the right track, and not to give myself an ulcer about it.

In theory. :)

Link.

10.25.2007

C.A.S. RF Spectrum Seminar

On November 5th, the C.A.S. is hosting a seminar on the upcoming spectrum auction . Snip:

Expert speakers will provide an interesting and informative learning experience for everyone about impending issues with the FCC’s policies as well as the general principals of wireless applications.


Link, via coffeysound.com.

10.15.2007

AES 2007 Tour Video

The good folks over at Coffey Sound have posted a video tour of AES 2007. Items of note include the new SR-2 Stereo Receiver from Lectrosonics, as well as the first-ever glimpse of Fostex's new PD-606. Please to enjoy:



Link to higher quality WMV, via coffeysound.com.

10.11.2007

There Are Some Enterprises in Which a Careful Disorderliness Is the True Method

Electronic music artist Moby is now offering royalty-free song downloads for non-commercial, non-profit use. Snip:

'film music', is for independent and non-profit filmmakers, film students, and anyone in need of free music for their independent, non-profit film, video, or short.
...
if you want to use it in a commercial film or short then you can apply for an easy license, with any money that's generated being given to the humane society.


Link, via studiodaily.com

10.08.2007

Ice Cream Social (only without the ice cream)

Jeff Wexler, who has done a movie or two, has created CinemaSound, the first (AFAIK) social networking site specifically for "those who do sound for image". Snip:


I read the article this morning in the L.A. Times about Marc Andreessen starting this social networking site called Ning. I have not been a fan of MySpace or Facepage or any of the others, but this Ning thing seems quite a bit classier. Since most of the world seems to be heading in this direction, where Internet based "communities" are replacing face-to-face interactions, I felt it was important to explore these things. I have been quite pleased with my Discussion Group and now I am going to give this a try as well.

- Jeff Wexler


I'm with him as far as other social sites are concerned. While getting a peek at another mixer's personality is one thing, I might treat their opinion as suspect if I find out that their "fav movie was totally Chairman of the Board, bra. I mean, Carrot Top: what can I say? Jeanius."

Link.

9.29.2007

New Sound Mixer Blog

Whitney Ince, pro sound mixer, has started a sound-for-picture blog, prolocationsound.com.

The interwebs could certainly use more in-depth coverage of production sound and gear. To that end, Whitney has a ringing endorsement of iPower rechargeable batteries. Snip:

For anyone who hasn’t tried these rechargeable batteries they are a must. I use them as my primary battery in all my 200c and 250c Tx with zero issues. On my last project I saved over $1000.00 over using standard


Link.

The 700 Club

On January 28th, 2008, a chunk of the sky is going away.

The FCC will officially open bidding on this date for the 700 Mhz band of the RF broadcast spectrum. Since the US is mandated to finish transitioning to a digital broadcast infrastructure by 2009 (yes, this means that your ol' Zenith nineteen-incher will no longer work without a set-top box), the folks in charge of something invisible, weightless and tasteless have decided to sell it.

What does this mean for the world of audio? Plenty, if you have Sennheiser wireless in the C block, or Lectrosonics in blocks 27-31 (which is quite a few folks out there). By all accounts, either the effective range will be greatly diminished or unusable in urban areas.

What happens to big shows that depend on a lot of wireless? Either they'll have to redesign how the show is shot (unlikely, given that many of these programs are popular and very profitable due to their low production costs), or audio companies will have to get more innovative with their wireless technologies.

Already, some companies (notably Zaxcom and Ricsonix) are developing digital systems, some of which operate in the 2.4 GHz range, using the Bluetooth protocol (yes, the same tech in your little Borg-style phone earpiece) or a similar variant, and Audio Technica recently announced a new, wide-band analog RF system that skirts the issue altogether.

What's being put in its place? A portion of the band has been allocated to emergency communications, but a good chunk is up for grabs (if you happen to have, say, $15 billion or so just laying around). Obviously, major telco companies are jockeying for position, looking to gain a foothold in the ever-expanding mobile wireless market, especially as people get used to having things like the interwebs and media delivered directly to their phones. Others, including Google, want to extend wireless internet access in metropolitan areas, via a "third-pipe" (alongside the traditional channels of broadband cable and DSL).

Now, I'm lucky enough to make a living as a freelance sound mixer, but I personally believe that every person on the planet should have internet access (along with, you know, clean drinking water, food, shelter, etc. But we're talking tech here, so..:). If that means that I have to get new gear, or come up with a more creative solution to limited available spectrum, so be it.

Having better access to the greatest repository of information since the Library of Alexandria can only help people; I, for one, greatly benefited from the internet. I never went to film school, but having access to volumes of information about sound and audio electronics gave me a foundation to begin the career I have today. If you ask any working professional out there, they'll tell you that they've learned a thing or two by having access to industry veterans, by way of online forums and the like.

Would things be easier if we could keep the freq's as they are? You betcha. But Uncle Sam says they're going away, and we all have to plan accordingly. As with all things, the only constant is change; this axiom is no more relevant than in a technology-based industry such as ours.

Article round up:

Ars-Technica; Wired's FAQ; Shure's White Space Info (very in-depth); Sports Video Group's press release (explains considerable use of wireless by pro sports); Apple Eyes Wireless Auction (via businessweek.com); What DTV Means to Wireless Microphone Users.

But this blog takes the cake for spectrum info: publicknowledge.org.

9.20.2007

Illogical, Captain

Apple has announced the long-awaited update to Logic, its high-end music-composition and recording application.

Snip from the press release:

Logic Pro 8 now features an intuitive, single-window interface for instant access to powerful music creation and production functions. New audio production tools have been added to speed up common tasks. And surround production capabilities have been enhanced with support for True Surround software instruments and effects.


Along with a nearly 50% price cut, Apple has included Soundtrack Pro 2, enabling a full-fledged post audio workflow.

What I find interesting is the quote in the release from sound designer Frank Serafine, who has done quite a few big movies:
It is a very sophisticated new way of editing sound and I am currently switching over my Pro Tools|HD rigs to do all the post production sound, dialogue editing, sound effects editing and the final mix all on the Soundtrack Pro platform for my next movie project and future projects.


Now, I do field mixing for a living, but I also do post for short films, and hope to expand that area of my repertoire in the future. It would behoove any production sound mixer to familiarize themselves with post; it is, after all, the whole reason we do any of this in the first place. In-depth knowledge of the needs and capabilities of audio post can only make you a better field mixer.

The quote caught my attention because, until now, Pro Tools has been considered the only game in town for serious audio post (notable exceptions being Nuendo and Fairlight's own consoles), and is widely accepted as an industry standard. Hearing that someone like Serafine is willing to trade out his rigs for SP2 is kind of a big deal. I'll be very interested in seeing if anyone else follows suit.

Link, via postmagazine.com.

9.11.2007

A Stitch in Time (code)

Whew.

I'm enjoying unencumbered breathing again, now that the uncharacteristically hot, dry winds of the past two days have blown by Portland, and have taken all of their evil alien allergen spores with them.

Which brings me to something else frustrating but inescapable: time code. If you deal in any sort of motion imaging, you will encounter it sooner or later.

From wikipedia: time code is a sequence of numeric codes generated at regular intervals by a timing system [and is] used extensively for synchronization, and for logging material in recorded media.

One place to start is this tech newsletter from B & H Photo Video, found over at Self-Reliant Film. Snip:

Time code synchronization is still a big mystery for many audio and video professionals, and as today's Audio and Video technologies continue to integrate, having a basic understanding of time code has become more and more essential for both studio and field production.


Trust me, someday you will be up at 4 am banging your head against the wall of the post suite (or, if you only do field audio, having your head banged for you by the editor) because of a time code issue. The sooner you get it down, the better you will fare with the inevitable multi-car pile up of cascading sync errors.

Link to Self-Reliant post; direct link to newsletter.

If you really want to sink your teeth into it, try this primer, for sale over at SPARS.