Google
 
Showing posts with label film mixing. Show all posts
Showing posts with label film mixing. Show all posts

5.16.2008

LFOA @ DTS

DTS, purveyors of digital multi-channel surround sound for cinema and home theater, recently announced that it has "sold its Digital Cinema business to Beaufort California, Inc., a member of Beaufort International Group Plc. in England."

"We have now completed the sale of both the Digital Images and Digital Cinema businesses which allows us to focus entirely on building a high growth and highly profitable consumer business," commented Jon Kirchner, president and CEO of DTS, Inc.

I remember seeing a DTS-encoded film for the first time when I braved the opening weekend crowds for Jurassic Park back in '93. Although it wasn't the first digital sound format for cinema to the market (that dubious honor belongs to Kodak's CDS system, ill-fated due to its lack of analog backup in case of reader failure), it was one of the most personally memorable, mainly due to its flashy demo trailer that preceded each show:



DTS was unique among the three lossy-compressed digital audio cinema formats, in that it was double system, feeding the the audio bitstream out from a CD-ROM disc that slaved to timecode striped on the film print itself. Dolby Digital and SDDS both fully encoded the entirety of their tracks upon the increasingly limited real estate of the print. I remember from my days as a projectionist that the primary advantage to the other systems was the fact that they lived with the print; there were no discs to lose during shipping, which meant that if you got the film, you got the digital soundtrack. More than once we were forced to show a DTS-only encoded print in Dolby SR (optical analog), due to missing materials.

Shortly thereafter, DTS entered the home theater market on laserdisc, and quickly became flame-bait for every surround-sound snob out there with a 28.8 modem and a lot of spare time. Tediously long forum threads abounded with people extolling the "obvious" superiority of DTS over Dolby Digital, which then carried over into the DVD years as well.

What I personally found interesting about all of the hullabaloo is this quote from Gary Rydstrom, sound designer extraordinaire, when asked about his opinion on different codecs:

CT: Do you have any impressions of the types of quality you hear in the different types of the 5.1 theater compression systems, Dolby Digital, DTS, etc?

GR: They're pretty similar. You can hear subtle differences, but much more often you're hearing the differences in the theater's acoustics.

The acoustic space has much more of an effect. They do have some subtle differences between the subwoofer channels from one system to another, DTS treats it differently than the other systems. Not better, just different. If you're familiar with the source material, you can tell a little bit of difference, but they're all essentially the same (emphasis added).


Having been a projectionist and listened to the same films in both Dolby Digital and DTS in the same auditoriums, in addition to doing post sound mixing and transcoding to DD with my own material, I would have to agree. (Not that it will mean that much in the near future; with digital cinema offering uncompressed PCM tracks in the the theater and Blu-Ray having the capability of carrying lossless codecs, the viewer will be able to listen to the very same material that the filmmakers do themselves.)

DTS has more going on then just cinema sound. They are still firmly entrenched in the home video market with DVD and Blu-Ray, with professional encoding solutions for each. At the time of their introduction, the primary digital sound formats were created to overcome the bandwidth limitations of the carrier, i.e. the film print. Clever engineering was employed, and people were amazed at the resulting experience. Now that the carrier's bandwidth has been increased almost exponentially, there is less need for compression, and companies have to adapt. DTS has taken that step.

Link to press release, via Engadget HD, Audioholics, et al.

4.27.2008

Footnote

Whilst enjoying a sumptuous Sunday brunch here at the offices of sync.sound.cinema, I happened upon this great clip about the trials of foley work from the movie Modern Romance (via FILMSOUNDDAILY!). Please to enjoy:



(My favorite line: "We've got Heaven's Gate, the Short Version in here at 8.")

10.25.2007

C.A.S. RF Spectrum Seminar

On November 5th, the C.A.S. is hosting a seminar on the upcoming spectrum auction . Snip:

Expert speakers will provide an interesting and informative learning experience for everyone about impending issues with the FCC’s policies as well as the general principals of wireless applications.


Link, via coffeysound.com.

10.08.2007

Ice Cream Social (only without the ice cream)

Jeff Wexler, who has done a movie or two, has created CinemaSound, the first (AFAIK) social networking site specifically for "those who do sound for image". Snip:


I read the article this morning in the L.A. Times about Marc Andreessen starting this social networking site called Ning. I have not been a fan of MySpace or Facepage or any of the others, but this Ning thing seems quite a bit classier. Since most of the world seems to be heading in this direction, where Internet based "communities" are replacing face-to-face interactions, I felt it was important to explore these things. I have been quite pleased with my Discussion Group and now I am going to give this a try as well.

- Jeff Wexler


I'm with him as far as other social sites are concerned. While getting a peek at another mixer's personality is one thing, I might treat their opinion as suspect if I find out that their "fav movie was totally Chairman of the Board, bra. I mean, Carrot Top: what can I say? Jeanius."

Link.

9.29.2007

New Sound Mixer Blog

Whitney Ince, pro sound mixer, has started a sound-for-picture blog, prolocationsound.com.

The interwebs could certainly use more in-depth coverage of production sound and gear. To that end, Whitney has a ringing endorsement of iPower rechargeable batteries. Snip:

For anyone who hasn’t tried these rechargeable batteries they are a must. I use them as my primary battery in all my 200c and 250c Tx with zero issues. On my last project I saved over $1000.00 over using standard


Link.

9.20.2007

Illogical, Captain

Apple has announced the long-awaited update to Logic, its high-end music-composition and recording application.

Snip from the press release:

Logic Pro 8 now features an intuitive, single-window interface for instant access to powerful music creation and production functions. New audio production tools have been added to speed up common tasks. And surround production capabilities have been enhanced with support for True Surround software instruments and effects.


Along with a nearly 50% price cut, Apple has included Soundtrack Pro 2, enabling a full-fledged post audio workflow.

What I find interesting is the quote in the release from sound designer Frank Serafine, who has done quite a few big movies:
It is a very sophisticated new way of editing sound and I am currently switching over my Pro Tools|HD rigs to do all the post production sound, dialogue editing, sound effects editing and the final mix all on the Soundtrack Pro platform for my next movie project and future projects.


Now, I do field mixing for a living, but I also do post for short films, and hope to expand that area of my repertoire in the future. It would behoove any production sound mixer to familiarize themselves with post; it is, after all, the whole reason we do any of this in the first place. In-depth knowledge of the needs and capabilities of audio post can only make you a better field mixer.

The quote caught my attention because, until now, Pro Tools has been considered the only game in town for serious audio post (notable exceptions being Nuendo and Fairlight's own consoles), and is widely accepted as an industry standard. Hearing that someone like Serafine is willing to trade out his rigs for SP2 is kind of a big deal. I'll be very interested in seeing if anyone else follows suit.

Link, via postmagazine.com.

9.11.2007

A Stitch in Time (code)

Whew.

I'm enjoying unencumbered breathing again, now that the uncharacteristically hot, dry winds of the past two days have blown by Portland, and have taken all of their evil alien allergen spores with them.

Which brings me to something else frustrating but inescapable: time code. If you deal in any sort of motion imaging, you will encounter it sooner or later.

From wikipedia: time code is a sequence of numeric codes generated at regular intervals by a timing system [and is] used extensively for synchronization, and for logging material in recorded media.

One place to start is this tech newsletter from B & H Photo Video, found over at Self-Reliant Film. Snip:

Time code synchronization is still a big mystery for many audio and video professionals, and as today's Audio and Video technologies continue to integrate, having a basic understanding of time code has become more and more essential for both studio and field production.


Trust me, someday you will be up at 4 am banging your head against the wall of the post suite (or, if you only do field audio, having your head banged for you by the editor) because of a time code issue. The sooner you get it down, the better you will fare with the inevitable multi-car pile up of cascading sync errors.

Link to Self-Reliant post; direct link to newsletter.

If you really want to sink your teeth into it, try this primer, for sale over at SPARS.

9.06.2007

A Star of Audio Tracks and Field Recordings

You know, kids, I initially started this blog because I felt that sound for picture got less consideration than other departments in the coverage of media production; indeed, one can usually only find articles, or sections, rather than entire magazines devoted to the subject.

Since this is especially true of production sound, I decided to make it my main focus, along with articles about post written with the student, audio newbie or indie filmmaker in mind.

Another sound blog, Film Sound Daily! (which I've mentioned before) covers the "big boy" movies, and has incredible access to folks who normally aren't addressed in the traditional coverage. In their most recent post, they talk to recordist Rob Nokes about field recording for post during production.

Snip:

Anytime a movie has a unique situation involving crowds or machines it makes sense to capture the original on location as the costs to re-stage unique events are usually cost prohibitive.


Link, via Film Sound Daily!.

7.04.2007

Two Snaps Up.

Happy 4th, y'all (and I'm sure that you're all wearing hearing protection with those fireworks, right?:).

Today's post is about soundsnap.com, a new website that offers free sound effects and music loops for download, as well as creating an online community for artists to upload and share their own recordings.

From the website:

What is Soundsnap?

Soundsnap is the best platform to find and share free sound effects and loops- legally. It is a collection of original sounds made or recorded by its users, and not songs or sound FX found on commercial libraries or sample CD's.

What Soundsnap is NOT:

* An alternative to Myspace, Limewire or BitTorrent.

* A place to upload your band's songs or your favourite mp3's. Soundsnap is only for sound effects and loops.

* A place you can upload or find sounds from commercial libraries. All sounds here are original- made or recorded by its users.


Soundsnap is the brainchild of 25 year old Tasos Frantzolas, a sound designer and musician who recently returned to his home country of Greece to launch the website.

From Creative Cow News:
He started Soundsnap in order to fulfill a need for a library of high quality, on-demand free sounds. He gathered a talented team of contributing sound designers, producers, web designers and developers to start the Soundsnap community.


I've covered one other open-source SFX website before, but Soundsnap takes things a bit further, wrapping everything in a very pleasant AJAX-y interface, complete with very high-quality Flash previews of each sound. For download, MP3 is offered alongside uncompressed PCM, in either WAV or AIFF format, depending.

Along with the slick visuals, Soundsnap is very intuitive and easy to use. Samples are tagged, allowing quick keyword search, as well as more traditional categories, such as Human, Film and Comic FX, and Science Fiction. There's even a tag cloud, showing quantities of samples relative to one another.

As I've said before, there's often no substitute for a professionally recorded and produced FX library. But for those on a budget, or just on the lookout for something new and fresh, I heartily recommend giving Soundsnap a try.

Link to soundsnap.com.
Link to Creative Cow News article.

7.01.2007

Free Guide to Audio Meters

Via ProSoundNews Online Daily: DK-Technologies Debuts Audio Metering Guide.

Snip:

Have you ever wondered why engineers measure audio levels? Or why they use the dB scale? Or what Leq and Dynamic Scales are?

Audio Levels and Readings offers engineers a basic insight into the world of audio levels and metering and covers many topics, from the basics such as what is an audio signal and how does one measure level, through to more complex issues such as Loudness, A-Weighting and how analog levels relate to digital scales.


Link to DK-Technologies website with download; direct link to PDF.

5.27.2007

Reverse Workflow

A reader recently posted an interesting question to David Bondelevitch over at dB's Blog. Snip:

It seems like sound is always piggybacked onto picture. Thus, it seems as though the sound editor does not have an opportunity to respond to the picture edit and say: "this does not work for sound." Is there much reverse motion in the work-flow and why is it that the work-flow puts sound after picture?


Well, the answer is, yes, and no.


Link to the post.

5.08.2007

Free, as in Beer AND Speech

When building a modern soundtrack, you generally have two choices: either you go out and record what you need as you need it, or you purchase a pre-recorded library, usually organized around a central theme: doors and windows, automobiles, weapons, etc.

Most soundtracks are ultimately a mix of both, since there's rarely the time or the money to record every single effect needed, while re-using the same library tracks can make the project feel stale and repetitive.

But what about the indie folks, with limited budgets and schedules? One option that is free is The Freesound Project, an online database where you can download user-produced sound effects and music samples, all under a Creative Commons license.

Snip:

The Freesound Project aims to create a huge collaborative database of audio snippets, samples, recordings, bleeps, ... released under the Creative Commons Sampling Plus License. The Freesound Project provides new and interesting ways of accessing these samples, allowing users to

* browse the sounds in new ways using keywords, a "sounds-like" type of browsing and more
* up and download sounds to and from the database, under the same creative commons license


The project was started by the Music Technology Group at the Pompeu Fabra University in Barcelona, Spain in 2005.

I can tell you that I've used it and I highly recommend it. It's certainly no substitute for a professionally recorded commercial library, but the effects and samples are of very good quality and the search engine is one of the better I've used.

According to the license, you are allowed to use the tracks in any way you see fit, at no charge, so long as you identify the source. In this day and age of the RIAA suing grandmothers for "piracy", this kind of respectful openness is appreciated.

Link to the Freesound Project. For more about Creative Commons, go here.

4.23.2007

NAB Video A-GoGo

Steve Eagle over at Coffey Sound has posted three videos from the floor at NAB 2007, giving a brief walking tour of the pro audio booths. Items of note include:

-A brief demo of the Ricsonix Camlynx, a new digital stereo wireless hop to camera

I'm very interested in this one. Unchaining yourself from the camera can be a wonderful thing, especially with a forgetful cam op who takes off running and gives your neck a hell of a yank. Pressing two wireless into service gets the job done, but being able to send line-level and receive a warning beep when you lose signal could be a boon to mixers at this price level.

-The new Lightwave carbon fiber ENG boom pole (no links just yet)

Multi-stage carbon fiber, with a new locking mechanism that makes for a lighter pole as well as being easier to clean and maintain.

-The K-tek Zeppelin

Redesigned cage, along with sturdier foam end caps.

-The PSC Miranda, a high-end film mixing console

A Big Boy Toy. Someday....{sighs longingly}.

Plus, a lot more. It's just like being there, only without getting food poisoning from that All You Can Eat Shrimp-O-Rama Buffet.

Link to the forum post, where the clips are linked as streaming Windows Media.

(Some of you Mac users out there may wish to download Flip4Mac, a free plugin that allows WMV files to be played back in Quicktime).

4.04.2007

Holy Foley

In this modern age of DAWs and desks, one of the more active jobs in audio post is that of that of the foley artist. In this tutorial, Philip Rodrigues Singer, M.P.S.E., takes us through some of the finer points. Snip:

On a film set nothing is real - the sword is made of plastic, the marble floor is painted plywood. Foley replaces or enhances that live sound; the result is a sword that rings like metal and floors that echo like marble! During filming, the location sound recordist tries to capture only the dialogue. Microphones are keenly positioned on set to record even an actors slightest whisper without the background noises from camera and crew. Foley helps to add back a controlled background layer of sound to produce a rich and realistic track.


Link to the tutorial.

3.24.2007

Meter? I hardly know her....

Howdy, y'all.
Some of you out there may be too young to remember the venerable VU meter (or generation loss, or any of those other "charming" frustrations inherent in analog production technology). But with the advent of digital, well, everything, new meters, and more importantly, new practices had to be applied in their usage.

The fine folks over at Dorrough Electronics have put together a short video demonstration on how to effectively read these newer audio meters. In it, they give a quick overview of the meter's history, along with a live demonstration in a post audio context.

Snip:

From the beginning of electrical audio signals and the telephone industry's first meters through the broadcast and motion picture eras, the evolution of audio monitoring standards are presented in this interesting historical chronicle.


There is a low quality version, split into two parts, along with a high quality single clip.

Link to multimedia page, via dorrough.com.

3.18.2007

The Five Commandments of Film Mixing

Found this article over at ifp.org the other day. In it, Steve Borne muses on the changing landscape of film post, summarizing with his "Five Commandments of Film Mixing". The article's a few years old, but the theory is still entirely relevant.

Snip:

1) Thou really ought to try and see all of the elements before the mix. Surprises = Time = $$$.
2) If thou hast ignored the first commandment, thou shalt not panic. We can fix it. Fixes = Time = $$$.
3) There is hopefully only one director. Thou shalt give your honest opinion but bow to his/her will. Arguments You Cannot Win = Time = $$$.
4).Thou shalt not talk incessantly on thy telephone while the mix is in progress. We need to hear the film. Get thee to another phone please.
5) Thou shalt consistently overpay your Sound Supervisor/Designer. He/She deserves it.


Amen to 5. :)

Steve does rant just a tad, but what do you expect from overworked audio folks? Anyway, filmmakers both rookie and veteran would do well to read and heed this...screed (sorry, couldn't resist).

Link to the article, via ifp.org.